SentryFoE / Guild Battlegrounds Automation

Forge of Empires Guild Battlegrounds Automation

What it actually means to automate GbG, how it stays in sync with a game that changes every season, and what the real risk is — explained straight, not sold.

What "Guild Battlegrounds automation" actually means

Guild Battlegrounds is repetitive by design: dozens of provinces to check every few minutes, each one needing a fresh look at attrition, victory points, and whether it's still worth taking before your army goes stale from unhealed units. Doing that by hand for an entire GbG week is the actual bottleneck, not the strategy behind it.

"Automation" here means a browser extension that watches the map for you and acts on it — picking the best province by whatever rule you set, firing the attack the instant a locked one opens, and refreshing your army between fights — instead of a person doing all three, over and over, for hours.

How it actually works, technically

There are two fundamentally different ways to build this, and they carry different risk:

The second approach means the automation breaks whenever Forge of Empires changes how those objects work — there's no protocol to keep independently maintained, just the live client to hook into fresh each time. The tradeoff is less control over exact request shape; the upside is nothing to distinguish from a real click at the point the request is made.

What actually gets automated

Targeting

Ranks open provinces by attrition and VP, or fights your part-finished conquests first — automatically, or picked by hand from a live map.

Timed strikes

Waits on a still-locked province and fires the instant it opens, synced to server time rather than a guess.

Army refill

Records your line-up once, then replays it against your current roster so every attack goes in at full health.

Discord alerts

Pings the moment any province on the map locks — yours or not — with a live countdown.

SentryFoE's own full feature list, including Great Building sniping and run-mode controls, is on the homepage — this page is about the concept, not the pitch.

Is automating Guild Battlegrounds against the rules?

Yes, plainly. Automating gameplay violates Forge of Empires' Terms of Service, and InnoGames can act on an account for it — warnings, restrictions, or a permanent ban, at their discretion. No automation tool, including this one, can promise you won't be flagged. What actually gets accounts caught goes through the detection signals and the penalties in detail; full disclosure is on the Terms & risk disclosure page — read one of them before deciding this is worth it to you.

Questions people actually ask

Can Guild Battlegrounds in Forge of Empires actually be automated?

Yes. GbG runs entirely through the game's own client-side API, so a browser extension running in the same tab can call the same service methods the client does — picking targets, timing attacks, and swapping army pools — without a person clicking through the map.

Does GbG automation use bots that forge their own requests?

It doesn't have to. SentryFoE specifically avoids forging or signing its own requests — see "How it actually works" above. Some other tools do forge requests directly, which is a different, riskier approach with its own detection surface.

Will Forge of Empires ban an account for automating Guild Battlegrounds?

It can. That risk is real and it's yours to accept — see the risk disclosure section above and the full Terms page.

What actually gets automated in Guild Battlegrounds?

Typically: which provinces to attack and in what order, timing an attack for the instant a locked province opens, keeping your army topped off between fights, and Discord alerts the moment any province on the map locks.

How much does Guild Battlegrounds automation cost?

SentryFoE is $10/month, one plan, everything included, one licensed device. See pricing for current details.

See the panel first Start clearing