Every Forge of Empires bot still worth knowing about in 2026 — what each one actually automates, which are still maintained, and the risk all of them share. We make one of them, so read this with that in mind.
A FoE bot is software that plays part of Forge of Empires for you — most often the parts that are pure repetition: Guild Battlegrounds attacks, Guild Expedition encounters, collecting production, contributing Forge Points to Great Buildings.
There are fewer real options than the search results suggest. Several of the projects that rank well have not been touched in years and no longer work against the current game. Of the ones that do work, they split into two groups: broad automators that touch most of the game, and focused tools that do one part properly.
| Tool | Covers | Form | State |
|---|---|---|---|
| SentryFoE | Guild Battlegrounds, Guild Expedition, GB sniping, sector building | Chrome extension | Actively developed — ours |
| FoE-Extender | Broad: GvG, GbG, tavern, unit presets, routine clicking | Extension | Maintained |
| Forge-of-Empires.Bot | Broad automation, all game servers | Desktop client + extension | Maintained |
| foe-bot (m3talstorm) | Core actions, via the game's request signing | Standalone script | Abandoned — the author states they no longer play |
| FoE Helper | Calculators, overlays, planning aids | Extension | Maintained — not a bot, it never acts for you |
That last row matters more than it looks. FoE Helper is not a bot — it shows you information and you still click everything yourself. A lot of people searching for a FoE bot actually want FoE Helper, and it carries far less risk precisely because it does not play for you.
This is the real choice, and it is not about features.
Broad automators cover most of the game. If your complaint is "the whole game is a chore", that is what you want. The trade-off is surface area: more of the game touched means more that can break when InnoGames ships an update, and more that behaves oddly while nobody has noticed yet.
Focused tools do one part and do it properly. SentryFoE is one of these — it fights Guild Battlegrounds and Guild Expedition and does not touch your city, your trades, or your quests. If GbG is the part eating your evenings, that is the trade worth making. If it is not, a broad tool suits you better and we would rather you used one.
All of these break Forge of Empires' Terms of Service. Automating gameplay is against the rules, InnoGames does act on accounts for it, and no extension, client or script can make that untrue.
Be especially wary of anything advertised as undetectable. Every one of these tools talks to the same game servers your browser does; the server sees the requests either way. What differs is how obvious the pattern is — not whether there is one.
We wrote a longer piece on what actually gets people banned, and it is worth reading before you install anything, ours included: Is a Forge of Empires bot bannable?
That is what we built. SentryFoE picks targets off the live board, keeps your army topped up between fights, handles Guild Expedition encounters, and can be started and stopped from your phone. There is a clickable demo of the real panel, and a write-up of how GbG automation works if you want the mechanics first.
Direct comparison with the closest alternative: SentryFoE vs FoE-Extender.
Yes — several of the projects above are open source and free. The honest trade is that free tools are maintained when someone feels like it, and the game updates whether they do or not. Check the last commit date before you rely on one.
Extension-based tools need a desktop browser, because that is where extensions run. Some desktop clients drive the game separately. SentryFoE runs in Chrome on desktop; you can control a run from your phone through the dashboard, but the game tab stays on a computer.
It can. Automation breaks the rules, and accounts do get actioned. Anyone telling you otherwise is selling something. The long answer is here.